
Taking things a step further all the bundles previously included in the ranviermud repo have each been split into their own repository for the same reasons. Previously this required a very annoying dance involving rebasing, merging, and resolving sometimes dozens of conflicts. This split greatly lessens the considerable effort it took to merge in engine updates while simultaneously working on your game inside the ranviermud repo.
#MUDLET UNOFFICAL SQUARESOFT CODE#
The docs being in their own repo makes it much easier for people to contribute doc changes if they are not programmers as they don't have to dig through code or setup the original project anymore

To start, all things Ranvier now exist under a new Ranvier Github organization. So for me seeing other people putting in their time and effort, almost always for free, really gives me the energy to keep Ranvier going. Working in this genre can get disheartening knowing so few people actually care about it anymore. I also want to thank all the other MUD projects out there: Evennia, Mudlet, et al. The general philosophy of version 3 is to be slightly lower level than previous iterations, leaving room for projects like Pinwheel to use Ranvier under the hood while providing a more opinionated starting experience for those than don't want to start from scratch.īefore I get into the changes I just want to give a huge amount of thanks to all the contributors to the project whether it be in the form of actual code, bug reports, or just being active in chat answering questions.

There have been major changes not only to the engine in the form of features and bugfixes but also the project structure and the entire Ranvier ecosystem. Version 3 brings the biggest changes to the engine since its complete rewrite a bit over 2 years ago. Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand! You can follow /r/mud using the rss feed or on twitter. Use the following links to only show posts of that type. And a wiki is maintained as a joint effort by our staff and players, who have compiled a wide variety of helpful information for people to easily look up.Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!

Our website has an optional soundpack for Mushclient with music and sound effects from the Squaresoft games that UOSSMUD is based on. High level players can unlock alternate races which are not simply cosmetic, but drastically alter how you play in different ways.Īdditionally, we have a blind user mode available to improve the experience for those who use a screen reader to play. This is a MUD with fast-paced combat, and a multiclassing system that allows for a wide variety of deep strategies. There are classes based on the combat system from SaGa Frontier, bosses from Xenogears, and a roguelike mode based on Chocobo's Mysterious Dungeon. In addition to the above, UOSSMUD also has smaller amounts of content from a wide variety of Squaresoft games, as well as their sequels published by Square Enix, and some connected Square Enix games such as Bravely Default and Octopath Traveler.

We have a focus on accurately recreating these worlds from the original games and mirroring their storylines in missions. UOSSMUD includes job trees from Final Fantasy Tactics and Final Fantasy 5, advanced classes from multiple other SquareSoft games, and worlds based upon Chrono Trigger, Secret of Mana, and Final Fantasy 5, 6, and 7.
#MUDLET UNOFFICAL SQUARESOFT FREE#
The UnOfficial SquareSoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games.
